Motion Design with Unreal Engine 5
Illumination of the Scene
A course by Giorgio Macellari , Motion Designer and Creative Director
About the video: Illumination of the Scene
Overview
“In this lesson you will learn how to illuminate the scene with the tools seen above.”
In this video lesson Giorgio Macellari addresses the topic: Illumination of the Scene, which is part of the Domestika online course: Motion Design with Unreal Engine 5. Explore the potential of Unreal Engine 5 and learn how to use the software for logo animation.
Partial transcription of the video
“So far. we have modeled and placed our objects on the stage. Now we need to illuminate everything. To do this. we will use the lights we've seen in previous lessons. Let's go. Once all elements are set. we can begin enjoying the lighting phase. It's arguably one of the most entertaining and dynamic stages in the entire Unreal process. offering a chance to creatively enhance the First. activate the Lumen lighting system. It's time for us to proceed. Let's move forward and illuminate project setting. Within the Rendering tab. we search for Global Illumination settings. Set it to Lumen. Also. ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Motion Design with Unreal Engine 5
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Category
3D & Animation -
Software
Unreal Engine -
Areas
3D, 3D Animation, 3D Design, Animation, Motion Graphics

Giorgio Macellari
A course by Giorgio Macellari
Giorgio Macellari is a motion designer and art director specialized in animation, a skill he taught himself through years of practice. As a life-long enthusiast of animation, video games, and storytelling, Giorgio is always learning, experimenting, and trying new things.
Throughout his career, he has worked with major Italian TV networks like MTV and All Music, and directed Dreadful Bond, a video game and short film created in collaboration with Dario Argento. He currently manages teams working on projects for TV, film, and video games.
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