Motion Design with Unreal Engine 5
The Interface: The Internal Logic 2
A course by Giorgio Macellari , Motion Designer and Creative Director
About the video: The Interface: The Internal Logic 2
Overview
“Here I will complete the Unreal feature overview by showing you the object and texture management windows.”
In this video lesson Giorgio Macellari addresses the topic: The Interface: The Internal Logic 2, which is part of the Domestika online course: Motion Design with Unreal Engine 5. Explore the potential of Unreal Engine 5 and learn how to use the software for logo animation.
Partial transcription of the video
“The interface: the internal logic Each object, each Static Mesh, it can be animated but not striped. Let's see the other parameters, Mobility. Mobility refers to the behavior of lights and also to the dynamics of the object. Static is an object not affected by dynamic lights and that it has no possibility to move or interact with other objects. Stationary is something between the static and the movable, but only referring to the behavior of the lights. The movable is a completely dynamic object, both with respect to the calculation of shadows and highlights both with respect to all function...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Motion Design with Unreal Engine 5
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Category
3D & Animation -
Software
Unreal Engine -
Areas
3D, 3D Animation, 3D Design, Animation, Motion Graphics

Giorgio Macellari
A course by Giorgio Macellari
Giorgio Macellari is a motion designer and art director specialized in animation, a skill he taught himself through years of practice. As a life-long enthusiast of animation, video games, and storytelling, Giorgio is always learning, experimenting, and trying new things.
Throughout his career, he has worked with major Italian TV networks like MTV and All Music, and directed Dreadful Bond, a video game and short film created in collaboration with Dario Argento. He currently manages teams working on projects for TV, film, and video games.
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