Motion Design with Unreal Engine 5

Physically Based Rendering

A course by Giorgio Macellari , Motion Designer and Creative Director

Motion Designer and Creative Director. Milán, Italy.
Joined August 2021
96% positive reviews (85)
5,005 students
Audio: Italian, English, Spanish (Latam), French, Portuguese, Turkish
Spanish · English · Portuguese · German · French · Italian · Polish · Dutch · Turkish · Romanian · Indonesian

About the video: Physically Based Rendering

Overview

“In this lesson, I will begin by introducing you to the theory of PBR. You will see what PBR materials are and how they are handled in Unreal. In the additional resources you will find the scene from this lesson to practice with. ”

In this video lesson Giorgio Macellari addresses the topic: Physically Based Rendering, which is part of the Domestika online course: Motion Design with Unreal Engine 5. Explore the potential of Unreal Engine 5 and learn how to use the software for logo animation.

Partial transcription of the video

“In this lesson. we will first explore the theory behind PBR. followed by examining how Unreal Engine 5 manages these materials using its built-in material editor. Let's get started! Right-click in the content browser. Create a new material. Let's call it M1. Underscore then we'll comprehend the reason behind it. Double-click on the material to open the material editor. The Material Editor works with nodes. What does this mean? It means that when we add a new resource... maybe a texture. we will add a new node. Nodes can be connected to each other. To connect nodes. drag with the left mouse ...”

This transcript is automatically generated, so it may contain mistakes.


Course summary for: Motion Design with Unreal Engine 5

  • Level: Intermediate
  • 96% positive reviews (85)
  • 5005 students
  • 6 units
  • 25 lessons (4h 19m)
  • 5 downloads
  • Category

    3D & Animation
  • Software

    Unreal Engine
  • Areas

    3D, 3D Animation, 3D Design, Animation, Motion Graphics

Giorgio Macellari

Giorgio Macellari
A course by Giorgio Macellari

Teacher Plus
Motion Designer and Creative Director

Giorgio Macellari is a motion designer and art director specialized in animation, a skill he taught himself through years of practice. As a life-long enthusiast of animation, video games, and storytelling, Giorgio is always learning, experimenting, and trying new things.

Throughout his career, he has worked with major Italian TV networks like MTV and All Music, and directed Dreadful Bond, a video game and short film created in collaboration with Dario Argento. He currently manages teams working on projects for TV, film, and video games.


  • 96% positive reviews (85)
  • 5,005 students
  • 25 lessons (4h 19m)
  • 18 additional resources (5 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Italian, English, Spanish (Latam), French, Portuguese, Turkish
  • Spanish · English · Portuguese · German · French · Italian · Polish · Dutch · Turkish · Romanian · Indonesian
  • Level: Intermediate
  • Unlimited access forever

Category

Areas

Motion Design with Unreal Engine 5. 3D, and Animation course by Giorgio Macellari

Motion Design with Unreal Engine 5

A course by Giorgio Macellari
Motion Designer and Creative Director. Milán, Italy.
Joined August 2021
  • 96% positive reviews (85)
  • 5,005 students