Character Design: Creation of 2D Characters
Professional advice
A course by Juan Francisco Cancelleri , Illustrator
Joined March 2018
About the video: Professional advice
Overview
“Finally, I leave you professional advice that I consider fundamental to obtain great results in whatever you choose to do. ”
In this video lesson Juan Francisco Cancelleri addresses the topic: Professional advice, which is part of the Domestika online course: Character Design: Creation of 2D Characters. Learn to design characters for video games and graphic adventures.
Partial transcription of the video
“We have finished our project. 'm going to tell you some experiences I had. We all have to think that we work for different projects that have previous stages and later. We are part of a gear. We have to think that we are part of that and do not move away. Another important thing is to have a good link with the client. Understand where you aim, try to put aside the personal impulses that we can have front of each one of the drawings we make. And try to attend to the client's need. We can also set with customers the amount of returns that we can have so that the work does not stretch more tha...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Character Design: Creation of 2D Characters
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Character Design, Game Design, Traditional illustration, Video Games

Juan Francisco Cancelleri
A course by Juan Francisco Cancelleri
Juan Cancelleri was born in Buenos Aires and his initial training is due to teachers such as De los Ríos, Eduardo Ferro, Claudio Aboy and the plastic artist Abril Barrado. He got his first professional job in animation projects in García Ferré's production company, from whom he keeps the best memories and to whom he owes his confidence. From that moment he dedicated his career to the world of animation, first creating backgrounds and later as a character creator. He took advantage of his time in Hook up Animation to gain experience in digital art and now he has decided to face the challenge of immersing himself fully in the editorial, advertising and videogames fields, which allows him to bring together his two passions: represent fantastic worlds and the characters that live in it.
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