Character Design: Creation of 2D Characters
Influences
A course by Juan Francisco Cancelleri , Illustrator
Joined March 2018
About the video: Influences
Overview
“In this lesson I am going to tell you who are the artists that were and are a strong influence in my work and I highlight, from each one, the characteristics that arouse my greatest interest. ”
In this video lesson Juan Francisco Cancelleri addresses the topic: Influences, which is part of the Domestika online course: Character Design: Creation of 2D Characters. Learn to design characters for video games and graphic adventures.
Partial transcription of the video
“I already told you a little how my work history was. Now I wanted to share with you what my influences were. The first thing I consumed was this type of comics. the comics francobelgas. Asterix, Tintin. This marked me a lot. Like it was my first experience where I read and consumed comics and wanted to be part of the world that read and for me it was a dream do something like that. In my professional stage, I liked other influences, as Disney or Miyazaki. Here I have an art book by Miyazaki where the character designs bring together the things that I emphasize. Many details of expressions a...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Character Design: Creation of 2D Characters
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Character Design, Game Design, Traditional illustration, Video Games

Juan Francisco Cancelleri
A course by Juan Francisco Cancelleri
Juan Cancelleri was born in Buenos Aires and his initial training is due to teachers such as De los Ríos, Eduardo Ferro, Claudio Aboy and the plastic artist Abril Barrado. He got his first professional job in animation projects in García Ferré's production company, from whom he keeps the best memories and to whom he owes his confidence. From that moment he dedicated his career to the world of animation, first creating backgrounds and later as a character creator. He took advantage of his time in Hook up Animation to gain experience in digital art and now he has decided to face the challenge of immersing himself fully in the editorial, advertising and videogames fields, which allows him to bring together his two passions: represent fantastic worlds and the characters that live in it.
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