Learn to design characters for video games and graphic adventures
The characters created by the illustrator Juan Cancelleri can be found in all kinds of publishing, animation and videogame projects from different platforms. He started creating backgrounds for animation projects in García Ferré's production company almost three decades ago and since then he has specialized in the creation of characters for videogames and graphic adventures, which has allowed him to become the creator of incredible worlds, but also of his population.
In this course you will learn to create characters from the initial brief and sketch to the final file, with all the elements prepared to animate. From the hand of Juan you will see all the processes that you must take into account when designing a character, with special emphasis on their emotional aspects, body language and costumes.
What's included in this course?
The first thing you will discover will be the work of Juan Cancelleri, who will tell you about how he became the professional he is today, the evolution of his illustrations and his major influences.
Then you will study the brief and begin to work with your character's body and facial features. For the sketching phases you will help yourself with photographic references by working on your own poses and gestures.
Once you have defined the main features of your character you will polish the sketch and define its shapes.
Then apply the color and apply volumes and textures, both body and clothing and accessories, with the help of Photoshop brushes.
To finish you will learn to correctly order your project to deliver it to the client according to the project in which you are going to use it.
What is this course project about?
Paying close attention to emotional and character aspects, you will design a fantastic character.
Who is it for?
To illustrators, concept artists, designers and anyone who is looking to start in the world of character creation and want to learn how to prepare them for use in video games or graphic adventures.
It is advisable to have basic knowledge of drawing and Adobe Photoshop.
With respect to the materials, a computer is necessary in which you must have installed an image editing program and it is also advisable to use a graphic tablet.
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Juan Cancelleri was born in Buenos Aires and his initial training is due to teachers such as De los Ríos, Eduardo Ferro, Claudio Aboy and the plastic artist Abril Barrado. He got his first professional job in animation projects in García Ferré's production company, from whom he keeps the best memories and to whom he owes his confidence. From that moment he dedicated his career to the world of animation, first creating backgrounds and later as a character creator. He took advantage of his time in Hook up Animation to gain experience in digital art and now he has decided to face the challenge of immersing himself fully in the editorial, advertising and videogames fields, which allows him to bring together his two passions: represent fantastic worlds and the characters that live in it.