Character Design: Creation of 2D Characters
Analysis of the brief
A course by Juan Francisco Cancelleri , Illustrator
Joined March 2018
About the video: Analysis of the brief
Overview
“In this lesson I will show you in detail a brief model, how is a work order and its conceptual and technical requirements. We will also see the references that I was selecting and I will explain to you what it is that gives me each image to enrich the work. ”
In this video lesson Juan Francisco Cancelleri addresses the topic: Analysis of the brief, which is part of the Domestika online course: Character Design: Creation of 2D Characters. Learn to design characters for video games and graphic adventures.
Partial transcription of the video
“Now that you know me, we go to preproduction. Let's see the brief with the description of the character. I was preparing a model brief that video game companies usually send, where do we have the specifications to line up the project you are developing. We have some descriptions that have to do with the conceptual and in the end, something more technical. In general, they give us an introduction to what is the gender with which we are going to work. Start with a phrase that describes the universe Where are we going to work the character. It is a world of fantasy and dark humor. It tells you...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Character Design: Creation of 2D Characters
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Character Design, Game Design, Traditional illustration, Video Games

Juan Francisco Cancelleri
A course by Juan Francisco Cancelleri
Juan Cancelleri was born in Buenos Aires and his initial training is due to teachers such as De los Ríos, Eduardo Ferro, Claudio Aboy and the plastic artist Abril Barrado. He got his first professional job in animation projects in García Ferré's production company, from whom he keeps the best memories and to whom he owes his confidence. From that moment he dedicated his career to the world of animation, first creating backgrounds and later as a character creator. He took advantage of his time in Hook up Animation to gain experience in digital art and now he has decided to face the challenge of immersing himself fully in the editorial, advertising and videogames fields, which allows him to bring together his two passions: represent fantastic worlds and the characters that live in it.
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