Character Design: Creation of 2D Characters
Organization of the file
A course by Juan Francisco Cancelleri , Illustrator
Joined March 2018
About the video: Organization of the file
Overview
“In this lesson, we will group the different layers separating the members of the character with their respective accessories. ”
In this video lesson Juan Francisco Cancelleri addresses the topic: Organization of the file, which is part of the Domestika online course: Character Design: Creation of 2D Characters. Learn to design characters for video games and graphic adventures.
Partial transcription of the video
“Once the character is finished, we are going to organize it to be able to pass it to the animation stage. The animators have a series of specifications that will happen to us, that need separate accessories to be able to move. Let's prepare the character for a simple avatar animation , where the character is standing. And it's only going to show some movement so as not to generate that static feeling that the graph usually has. Let's separate the arms, the torso and the head. Let's go grouping the elements of those parts and we will separate them for leave them ready to the animator. The fi...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Character Design: Creation of 2D Characters
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Character Design, Game Design, Traditional illustration, Video Games

Juan Francisco Cancelleri
A course by Juan Francisco Cancelleri
Juan Cancelleri was born in Buenos Aires and his initial training is due to teachers such as De los Ríos, Eduardo Ferro, Claudio Aboy and the plastic artist Abril Barrado. He got his first professional job in animation projects in García Ferré's production company, from whom he keeps the best memories and to whom he owes his confidence. From that moment he dedicated his career to the world of animation, first creating backgrounds and later as a character creator. He took advantage of his time in Hook up Animation to gain experience in digital art and now he has decided to face the challenge of immersing himself fully in the editorial, advertising and videogames fields, which allows him to bring together his two passions: represent fantastic worlds and the characters that live in it.
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