Character Design: Creation of 2D Characters
Photographs and refinement of the sketch
A course by Juan Francisco Cancelleri , Illustrator
Joined March 2018
About the video: Photographs and refinement of the sketch
Overview
“I will take a series of photographs to make a better study of the character's posture and in this way make the pose more organic. The idea is to make it an exaggerated size to achieve better impact. ”
In this video lesson Juan Francisco Cancelleri addresses the topic: Photographs and refinement of the sketch, which is part of the Domestika online course: Character Design: Creation of 2D Characters. Learn to design characters for video games and graphic adventures.
Partial transcription of the video
“In this lesson I'm going to take pictures with different poses to refine the sketch. Here I made enough shots. The one I was choosing, that I thought was the most appropriate with the design was this one. This I will have as help of construction of the drawing. Let's go back to the preliminary sketches. And let's choose the one we like the most. The one that turned out to me more attractive is this one. We are going to discard the rest of the sketches. We can save it. We give Shutdown. And let's enlarge this first scribble we have. We're going to center to start working. We will have the wi...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Character Design: Creation of 2D Characters
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Character Design, Game Design, Traditional illustration, Video Games

Juan Francisco Cancelleri
A course by Juan Francisco Cancelleri
Juan Cancelleri was born in Buenos Aires and his initial training is due to teachers such as De los Ríos, Eduardo Ferro, Claudio Aboy and the plastic artist Abril Barrado. He got his first professional job in animation projects in García Ferré's production company, from whom he keeps the best memories and to whom he owes his confidence. From that moment he dedicated his career to the world of animation, first creating backgrounds and later as a character creator. He took advantage of his time in Hook up Animation to gain experience in digital art and now he has decided to face the challenge of immersing himself fully in the editorial, advertising and videogames fields, which allows him to bring together his two passions: represent fantastic worlds and the characters that live in it.
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