Character Design: Creation of 2D Characters
Presentation
A course by Juan Francisco Cancelleri , Illustrator
Joined March 2018
About the video: Presentation
Overview
“In this lesson I am going to tell you a little about myself. How I went from being a video game lover to working for studies like García Ferré in traditional animation and then the great leap to digital animation and character design. ”
In this video lesson Juan Francisco Cancelleri addresses the topic: Presentation, which is part of the Domestika online course: Character Design: Creation of 2D Characters. Learn to design characters for video games and graphic adventures.
Partial transcription of the video
“Welcome to this course of Domestika. I'm an illustrator, my name is Juan Cancelleri. I wanted to tell you my personal and professional story . Since I was very young I liked the drawing and the illustration. My influences were seeing cartoons, comics. While I was at school, I started going to the school of Garaycoechea, where I did courses of humorous drawing, caricature, illustration. Once I finished school, I made the decision to dump myself fully in the illustration. enjoyed the work. And it could be a possibility to be my livelihood. I always dreamed of entering the studio of García Fer...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Character Design: Creation of 2D Characters
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Character Design, Game Design, Traditional illustration, Video Games

Juan Francisco Cancelleri
A course by Juan Francisco Cancelleri
Juan Cancelleri was born in Buenos Aires and his initial training is due to teachers such as De los Ríos, Eduardo Ferro, Claudio Aboy and the plastic artist Abril Barrado. He got his first professional job in animation projects in García Ferré's production company, from whom he keeps the best memories and to whom he owes his confidence. From that moment he dedicated his career to the world of animation, first creating backgrounds and later as a character creator. He took advantage of his time in Hook up Animation to gain experience in digital art and now he has decided to face the challenge of immersing himself fully in the editorial, advertising and videogames fields, which allows him to bring together his two passions: represent fantastic worlds and the characters that live in it.
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