Character Design: Creation of 2D Characters
Polishing and modeling of the face
A course by Juan Francisco Cancelleri , Illustrator
Joined March 2018
About the video: Polishing and modeling of the face
Overview
“Now we will start with the final painting. We will use the color concept document and we will color each detail. The first will be the polishing of the face for which we will use photographs that we take from the face and adjust the expression to give more acuity to the final finish.”
In this video lesson Juan Francisco Cancelleri addresses the topic: Polishing and modeling of the face, which is part of the Domestika online course: Character Design: Creation of 2D Characters. Learn to design characters for video games and graphic adventures.
Partial transcription of the video
“Once the concept is approved, we move on to the painting of the character. The painting process is to start with the flat colors. From the spot colors, we started polishing. We will learn to use a family of brushes. Here we have the character file. And let's start doing the final polish. In general, what I usually do is to choose two methods of work. One can be to start to make the character from zero and to start the file from the sketch and to work in the most . The other option is to work on the concept. In general, I do that, work on the concept. Go cleaning what I was doing in the stag...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Character Design: Creation of 2D Characters
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Character Design, Game Design, Traditional illustration, Video Games

Juan Francisco Cancelleri
A course by Juan Francisco Cancelleri
Juan Cancelleri was born in Buenos Aires and his initial training is due to teachers such as De los Ríos, Eduardo Ferro, Claudio Aboy and the plastic artist Abril Barrado. He got his first professional job in animation projects in García Ferré's production company, from whom he keeps the best memories and to whom he owes his confidence. From that moment he dedicated his career to the world of animation, first creating backgrounds and later as a character creator. He took advantage of his time in Hook up Animation to gain experience in digital art and now he has decided to face the challenge of immersing himself fully in the editorial, advertising and videogames fields, which allows him to bring together his two passions: represent fantastic worlds and the characters that live in it.
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