3D Character Design: From Drawing to Modeling
Final Presentation
A course by Segun Samson , Visual Development Artist
About the video: Final Presentation
Overview
“Lastly, we will revisit Photoshop to refine the final presentation of the character: adding a background and some final details to the design.”
In this video lesson Segun Samson addresses the topic: Final Presentation, which is part of the Domestika online course: 3D Character Design: From Drawing to Modeling. Give a new dimension to characters by creating your protagonist in Photoshop before giving it depth and volume with ZBrush and Maya.
Partial transcription of the video
“Final Presentation In this lesson, we'll present our final renders. Let me show you how I do it. The final render is completed. This is what it looks like straight from Maya. We have a good result. I haven't done any Photoshop, this is pure from Maya. I'll touch things up as the eyes don't look like what I want them to. I can adjust this here in Photoshop. The first thing I do is create the folder. I'll name it BG, background. And this, I'll group and name it Character. I'm thinking of primary colours here. Colour that will make Ewa pop, a bright green. This is too saturated. Something... I...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Character Design: From Drawing to Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, Maya, ZBrush -
Areas
3D, 3D Character Design, 3D Design, 3D Modeling, Character Design, Digital Illustration, Traditional illustration

Segun Samson
A course by Segun Samson
Segun Samson has been working as a visual development artist with a focus on character design for over eight years. His love for animated movies, comics, and video games began when he was a child, and it's what motivated him to start creating his own characters and worlds as a profession. He is a self-taught artist who learned through mentorship classes and online art courses. He landed his first full-time job working as a comic artist for one of the biggest films in West Africa and hasn’t looked back since.
He has worked for companies like Triggerfish Animation, Lantern Books, Dreamcast Animation Studio, Gamsole, Genii Games, Flaunt Production (Monster High: Electrified), and Sunrise Productions (Jungle Beat: The Movie).
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