3D Character Design: From Drawing to Modeling
Setting up Shaders in Maya
A course by Segun Samson , Visual Development Artist
About the video: Setting up Shaders in Maya
Overview
“First, I will guide you in working on the shaders for each element of your character.”
In this video lesson Segun Samson addresses the topic: Setting up Shaders in Maya, which is part of the Domestika online course: 3D Character Design: From Drawing to Modeling. Give a new dimension to characters by creating your protagonist in Photoshop before giving it depth and volume with ZBrush and Maya.
Partial transcription of the video
“Setting up Shaders in Maya In this lesson, we'll import our character to Maya, set up lights, set up shaders and have fun in Maya. Let's get to it. I've opened Maya. I have imported Ewa into Maya. I'll show you how I import in Maya. You just come to File, move to Import, click on Import, and you pick what file format you're using. I used FBX, so when you click, you can pick here the file format you're using. I used FBX and I imported my files. It's that easy. After importing, I grouped everything. Control + G groups every single file, so I grouped the whole file in one and named it Ewa, so ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Character Design: From Drawing to Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, Maya, ZBrush -
Areas
3D, 3D Character Design, 3D Design, 3D Modeling, Character Design, Digital Illustration, Traditional illustration

Segun Samson
A course by Segun Samson
Segun Samson has been working as a visual development artist with a focus on character design for over eight years. His love for animated movies, comics, and video games began when he was a child, and it's what motivated him to start creating his own characters and worlds as a profession. He is a self-taught artist who learned through mentorship classes and online art courses. He landed his first full-time job working as a comic artist for one of the biggest films in West Africa and hasn’t looked back since.
He has worked for companies like Triggerfish Animation, Lantern Books, Dreamcast Animation Studio, Gamsole, Genii Games, Flaunt Production (Monster High: Electrified), and Sunrise Productions (Jungle Beat: The Movie).
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