3D Character Design: From Drawing to Modeling
Course final project
A course by Segun Samson , Visual Development Artist
About the final project for: 3D Character Design: From Drawing to Modeling
Character Design for 2D to 3D
“Well done! You have reached the end of this course. Thank you for taking part. Now, you're ready to bring new characters into the world. Before I say goodbye, I'd like to do a quick run-through of the course content. That way, you will have concise guidelines to refer to in the creation of your final project. First, think of a character you would love to design. For me, my character was partly inspired by my Nigerian heritage, especially in the choice of name, Ewa. Are there any elements of yourself that you want to inject into your character? Then, create your character in Photoshop with the references gathered online. You can use PureRef or alternative software to create your mood board. Use these references to inspire your 2D design.






Partial transcription of the video
“Final Project Thanks for taking my course, I hope you had fun creating the project. Let's review the steps to create your 2D character in 3D. Firstly, think of a character you want to design. Create a character that inspires you. Gather references online and use Photoshop to create 2D designs. Add colours to your character in Photoshop. Recreate your character in 3D, with a 2D concept as a guide. Finally, colour and render your character in 3D. Create a character that is unique to you, something that inspires you. Design from your imagination, something different from my design. Pick an ico...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Character Design: From Drawing to Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, Maya, ZBrush -
Areas
3D, 3D Character Design, 3D Design, 3D Modeling, Character Design, Digital Illustration, Traditional illustration

Segun Samson
A course by Segun Samson
Segun Samson has been working as a visual development artist with a focus on character design for over eight years. His love for animated movies, comics, and video games began when he was a child, and it's what motivated him to start creating his own characters and worlds as a profession. He is a self-taught artist who learned through mentorship classes and online art courses. He landed his first full-time job working as a comic artist for one of the biggest films in West Africa and hasn’t looked back since.
He has worked for companies like Triggerfish Animation, Lantern Books, Dreamcast Animation Studio, Gamsole, Genii Games, Flaunt Production (Monster High: Electrified), and Sunrise Productions (Jungle Beat: The Movie).
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