3D Character Design: From Drawing to Modeling
Rendering the Character in Maya 1
A course by Segun Samson , Visual Development Artist
About the video: Rendering the Character in Maya 1
Overview
“Next, I will set up the stage for renders in Maya.”
In this video lesson Segun Samson addresses the topic: Rendering the Character in Maya 1, which is part of the Domestika online course: 3D Character Design: From Drawing to Modeling. Give a new dimension to characters by creating your protagonist in Photoshop before giving it depth and volume with ZBrush and Maya.
Partial transcription of the video
“Rendering the Character in Maya In this lesson, we'll set up the stage in Maya and render. Let's start. We have our final model. Shaders are set up in Maya. I have set everything in Maya the way I wanted. Let's test it and see how each material looks in light. Now I'll show you how I set up my HDRI. Click on Arnold, go to Lights, and click on Skydome Light. Magically this is a round ball, it opens up. By default, Skydome Light is always white. To import the specific HDRI click here and go to File. Click on File and you can import the HDRI that you want. I did this already, I imported HDRI. ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Character Design: From Drawing to Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, Maya, ZBrush -
Areas
3D, 3D Character Design, 3D Design, 3D Modeling, Character Design, Digital Illustration, Traditional illustration

Segun Samson
A course by Segun Samson
Segun Samson has been working as a visual development artist with a focus on character design for over eight years. His love for animated movies, comics, and video games began when he was a child, and it's what motivated him to start creating his own characters and worlds as a profession. He is a self-taught artist who learned through mentorship classes and online art courses. He landed his first full-time job working as a comic artist for one of the biggest films in West Africa and hasn’t looked back since.
He has worked for companies like Triggerfish Animation, Lantern Books, Dreamcast Animation Studio, Gamsole, Genii Games, Flaunt Production (Monster High: Electrified), and Sunrise Productions (Jungle Beat: The Movie).
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