3D Character Design: From Drawing to Modeling
Texturing the Character and Refining the Pose 2
A course by Segun Samson , Visual Development Artist
About the video: Texturing the Character and Refining the Pose 2
Overview
“Let's add the final details! Here, I will guide you in refining your character to get it ready for exporting into Maya. ”
In this video lesson Segun Samson addresses the topic: Texturing the Character and Refining the Pose 2, which is part of the Domestika online course: 3D Character Design: From Drawing to Modeling. Give a new dimension to characters by creating your protagonist in Photoshop before giving it depth and volume with ZBrush and Maya.
Partial transcription of the video
“Texturing the Character and Refining the Pose Now, I can try to start rotating the hand. I'll come to the body and I want to rotate just one part of the hand. Just click on these layers here and tap it once and Solo, make sure you're where you want to move. What I'll do is I'll try and merge these two Subtools, so MergeDown. Awesome, what I want to do here, I want to turn off all my colours and work with polyframes here. Come back to Draw and turn off Floor. I just want this. I just want this. I'll move the joint to where I need it, so Alt. I move it here, this is where I need to rotate fro...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Character Design: From Drawing to Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, Maya, ZBrush -
Areas
3D, 3D Character Design, 3D Design, 3D Modeling, Character Design, Digital Illustration, Traditional illustration

Segun Samson
A course by Segun Samson
Segun Samson has been working as a visual development artist with a focus on character design for over eight years. His love for animated movies, comics, and video games began when he was a child, and it's what motivated him to start creating his own characters and worlds as a profession. He is a self-taught artist who learned through mentorship classes and online art courses. He landed his first full-time job working as a comic artist for one of the biggest films in West Africa and hasn’t looked back since.
He has worked for companies like Triggerfish Animation, Lantern Books, Dreamcast Animation Studio, Gamsole, Genii Games, Flaunt Production (Monster High: Electrified), and Sunrise Productions (Jungle Beat: The Movie).
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