Illustration of 3D Characters on Your iPad
Overpainting and use of 2D textures 1
A course by Román García Mora , Illustrator and 3D Modeler
About the video: Overpainting and use of 2D textures 1
Overview
“Next, I'll show you how to paint over our render pass composition and apply photographic textures to get more detail in our illustration.”
In this video lesson Román García Mora addresses the topic: Overpainting and use of 2D textures 1, which is part of the Domestika online course: Illustration of 3D Characters on Your iPad. Learn how to design and model 3D creatures with Nomad and turn them into realistic illustrations with Procreate.
Partial transcription of the video
“Overpainting and Use of 2D Textures In this lesson, we’ll paint everything we missed in the 3D phase, such as hair, scars, wrinkles, and any small details. Everything we weren’t able to make in the 3D phase because we didn’t have enough polygons to create that detail will be created in this 2D phase. Finally, I’ll teach you to use photographic textures to add realism to the creature. Let’s see how it's done. I would like to make a first adjustment to the whole image by painting what could be improved. This way, we get what we missed in the modeling phase and adjust the details that best def...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Illustration of 3D Characters on Your iPad
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Category
3D & Animation, Illustration -
Software
Procreate -
Areas
3D, 3D Character Design, 3D Modeling, Character Design, Digital Illustration, Digital Painting, Traditional illustration

Román García Mora
A course by Román García Mora
Román García is not only an illustrator but also a biologist, and since 2008, he has been working above all on scientific and informative illustration projects. His drawings have been published in acclaimed magazines including National Geographic and Quo Magazine. He also collaborates with the Real Jardín Botánico in Madrid to produce illustrations for the CSIC's Flora Iberica project.
His work consists of creating images of things that we cannot see because they belong to a past time, the world of imagination, or simply because they are not perceptible to the human eye. To achieve this, he uses digital illustration as the foundation for his work and combines it with traditional techniques, 3D modeling, and illustrative retouching.
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