Illustration of 3D Characters on Your iPad
Composition of render passes
A course by Román García Mora , Illustrator and 3D Modeler
About the video: Composition of render passes
Overview
“In this lesson I'll show you how to combine the different render passes using the layer blending modes available in Procreate.”
In this video lesson Román García Mora addresses the topic: Composition of render passes, which is part of the Domestika online course: Illustration of 3D Characters on Your iPad. Learn how to design and model 3D creatures with Nomad and turn them into realistic illustrations with Procreate.
Partial transcription of the video
“Composition of Render Passes In previous lessons, we got a collection of render passes. Now we will combine those passes in Procreate for a more interesting effect. We will first place those render passes in a Procreate document. Then we will arrange the layers in a suitable order and choose the fusion mode we will apply to each one. We’ll experiment with different blend modes to achieve various outcomes, and see how to apply special effects passes. Then we will give the image a background and use the ID pass to quickly select different elements of the model. Let's see. To group render pass...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Illustration of 3D Characters on Your iPad
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Category
3D & Animation, Illustration -
Software
Procreate -
Areas
3D, 3D Character Design, 3D Modeling, Character Design, Digital Illustration, Digital Painting, Traditional illustration

Román García Mora
A course by Román García Mora
Román García is not only an illustrator but also a biologist, and since 2008, he has been working above all on scientific and informative illustration projects. His drawings have been published in acclaimed magazines including National Geographic and Quo Magazine. He also collaborates with the Real Jardín Botánico in Madrid to produce illustrations for the CSIC's Flora Iberica project.
His work consists of creating images of things that we cannot see because they belong to a past time, the world of imagination, or simply because they are not perceptible to the human eye. To achieve this, he uses digital illustration as the foundation for his work and combines it with traditional techniques, 3D modeling, and illustrative retouching.
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- Level: Beginner
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