Illustration of 3D Characters on Your iPad
Modeling, Symmetry, and Topology Tools in Nomad 2
A course by Román García Mora , Illustrator and 3D Modeler
About the video: Modeling, Symmetry, and Topology Tools in Nomad 2
Overview
“We continue to discover Nomad's modeling tools and learn how they work.”
In this video lesson Román García Mora addresses the topic: Modeling, Symmetry, and Topology Tools in Nomad 2, which is part of the Domestika online course: Illustration of 3D Characters on Your iPad. Learn how to design and model 3D creatures with Nomad and turn them into realistic illustrations with Procreate.
Partial transcription of the video
“Modeling, Symmetry, and Topology Tools in Nomad When we add a primitive to the scene or import an external model into Nomad, the geometry will be in the form of subdivisions, which Nomad calls Multiresolution. This topology system offers several levels of subdivisions we can work with. Let’s enable the Wireframe so we can see it better. As I increase the subdivision levels, we see that the polygons are divided into four new polygons, which gives us more resolution to be able to add detail. This is the classic model for working with polygons. It offers an advantage for other 3D modeling task...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Illustration of 3D Characters on Your iPad
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Category
3D & Animation, Illustration -
Software
Procreate -
Areas
3D, 3D Character Design, 3D Modeling, Character Design, Digital Illustration, Digital Painting, Traditional illustration

Román García Mora
A course by Román García Mora
Román García is not only an illustrator but also a biologist, and since 2008, he has been working above all on scientific and informative illustration projects. His drawings have been published in acclaimed magazines including National Geographic and Quo Magazine. He also collaborates with the Real Jardín Botánico in Madrid to produce illustrations for the CSIC's Flora Iberica project.
His work consists of creating images of things that we cannot see because they belong to a past time, the world of imagination, or simply because they are not perceptible to the human eye. To achieve this, he uses digital illustration as the foundation for his work and combines it with traditional techniques, 3D modeling, and illustrative retouching.
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- Level: Beginner
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