Illustration of 3D Characters on Your iPad
Interface and navigation
A course by Román García Mora , Illustrator and 3D Modeler
About the video: Interface and navigation
Overview
“In this lesson I am going to show you how the application interface is organized and how to navigate in digital three-dimensional space.”
In this video lesson Román García Mora addresses the topic: Interface and navigation, which is part of the Domestika online course: Illustration of 3D Characters on Your iPad. Learn how to design and model 3D creatures with Nomad and turn them into realistic illustrations with Procreate.
Partial transcription of the video
“Interface and Navigation Before modeling our creature, it is important to learn how the Nomad interface is organized. We will see how the functions are organized in panels in the interface and where the modeling tools are hidden. We will move in three-dimensional space to find the correct angle to model. Let's see how it's done. Nomad's interface is designed to leave as much space as possible for the work table, which is where we are going to model and navigate around our model. Tools and menus are organized on the margins of the screen. To move around the model, we have to tap on the scree...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Illustration of 3D Characters on Your iPad
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Category
3D & Animation, Illustration -
Software
Procreate -
Areas
3D, 3D Character Design, 3D Modeling, Character Design, Digital Illustration, Digital Painting, Traditional illustration

Román García Mora
A course by Román García Mora
Román García is not only an illustrator but also a biologist, and since 2008, he has been working above all on scientific and informative illustration projects. His drawings have been published in acclaimed magazines including National Geographic and Quo Magazine. He also collaborates with the Real Jardín Botánico in Madrid to produce illustrations for the CSIC's Flora Iberica project.
His work consists of creating images of things that we cannot see because they belong to a past time, the world of imagination, or simply because they are not perceptible to the human eye. To achieve this, he uses digital illustration as the foundation for his work and combines it with traditional techniques, 3D modeling, and illustrative retouching.
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- Level: Beginner
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