Creation of 3D Miniature Worlds with Procreate and Cinema 4D
Configuration of the render and ID'S
A course by Santiago Moriv , Visual Designer and Illustrator
About the video: Configuration of the render and ID'S
Overview
“Here I will explain how to configure the render outputs and how to add the ID layers to later make the postproduction in Photoshop. ”
In this video lesson Santiago Moriv addresses the topic: Configuration of the render and ID'S, which is part of the Domestika online course: Creation of 3D Miniature Worlds with Procreate and Cinema 4D. Learn to design, model, and texturize a miniature 3D set beyond your wildest imagination.
Partial transcription of the video
“In this lesson I will explain how to configure our render and how to create our Layer ID, which are the masks that we will use in Photoshop. Let's see it. of all, we are going to apply some Cinema Tags and we are going to give a subdivision of 1 to the dome, so that the render doesn't look faceted and doesn't limit the polygons. It depends on the groups we have, we are going to make all the masks. For example, I have island number 1, I have island number 2, island number 3. Those three islands can go in the same group to leave with The same mask. I'm going to group them and I'm going to put...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of 3D Miniature Worlds with Procreate and Cinema 4D
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Category
3D & Animation -
Software
Cinema 4D, OctaneRender, Procreate -
Areas
3D, 3D Modeling

Santiago Moriv
A course by Santiago Moriv
Columbian-born Santiago Morales studied visual design at the Fundación Universitaria Bellas Artes. Better known on social media as Santiago Moriv, his curiosity for the visual world, along with his talent, has led him to work as a designer, illustrator, concept artist, and even as a tattoo artist.
He is most passionate about video games because of the stories, settings, and characters that unfold within them, and he uses these worlds to create ideas, concepts, and color palettes for his personal and professional work. He is currently an art director at Makata Studio, specialized in motion graphics, 3D, and AR.
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