Creation of 3D Miniature Worlds with Procreate and Cinema 4D
Modeling the structure
A course by Santiago Moriv , Visual Designer and Illustrator
About the video: Modeling the structure
Overview
“Now we will start modeling, having our previously created sketch as a guide, we will also use an optimal modeling interface. ”
In this video lesson Santiago Moriv addresses the topic: Modeling the structure, which is part of the Domestika online course: Creation of 3D Miniature Worlds with Procreate and Cinema 4D. Learn to design, model, and texturize a miniature 3D set beyond your wildest imagination.
Partial transcription of the video
“Well, in this lesson start modeling. I recommend you to see the sketch we made previously to take into account the proportions, sizes or the arrangement of the objects in the scene. Let's start with modeling. Here I have the image that I selected. From Procreate I shared it to my email, downloaded it, nothing from the other world. Here I have two screens, I recommend that you always have your sketch in sight, as a reference of what we want to do. I always start at the base of the structure. In this case I'm going to start from this part, then from the second floor and finally the top. I thi...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of 3D Miniature Worlds with Procreate and Cinema 4D
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Category
3D & Animation -
Software
Cinema 4D, OctaneRender, Procreate -
Areas
3D, 3D Modeling

Santiago Moriv
A course by Santiago Moriv
Columbian-born Santiago Morales studied visual design at the Fundación Universitaria Bellas Artes. Better known on social media as Santiago Moriv, his curiosity for the visual world, along with his talent, has led him to work as a designer, illustrator, concept artist, and even as a tattoo artist.
He is most passionate about video games because of the stories, settings, and characters that unfold within them, and he uses these worlds to create ideas, concepts, and color palettes for his personal and professional work. He is currently an art director at Makata Studio, specialized in motion graphics, 3D, and AR.
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