Creation of 3D Miniature Worlds with Procreate and Cinema 4D
Modeling 3, let's modify the forms
A course by Santiago Moriv , Visual Designer and Illustrator
About the video: Modeling 3, let's modify the forms
Overview
“We continue with our modeling, here I will explain some more tools and tricks; how to join separate objects, create bevels and subdivisions. ”
In this video lesson Santiago Moriv addresses the topic: Modeling 3, let's modify the forms, which is part of the Domestika online course: Creation of 3D Miniature Worlds with Procreate and Cinema 4D. Learn to design, model, and texturize a miniature 3D set beyond your wildest imagination.
Partial transcription of the video
“In this lesson we continue with our modeling. We will see some more effects and tricks. For example, how to join separate objects, how to create Bevels and subdivisions. Join me. This is going to be a good example of how to join two separate parts. If we see that when we are going to add Bevels these things happen, polygons get out of phase and create strange shapes, The easiest thing is to cut the object in half, reflect it and join again. How do we do that? We create an object, we put it in all the half we want to cut. We position it well, more or less there, and we are going to make him ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of 3D Miniature Worlds with Procreate and Cinema 4D
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Category
3D & Animation -
Software
Cinema 4D, OctaneRender, Procreate -
Areas
3D, 3D Modeling

Santiago Moriv
A course by Santiago Moriv
Columbian-born Santiago Morales studied visual design at the Fundación Universitaria Bellas Artes. Better known on social media as Santiago Moriv, his curiosity for the visual world, along with his talent, has led him to work as a designer, illustrator, concept artist, and even as a tattoo artist.
He is most passionate about video games because of the stories, settings, and characters that unfold within them, and he uses these worlds to create ideas, concepts, and color palettes for his personal and professional work. He is currently an art director at Makata Studio, specialized in motion graphics, 3D, and AR.
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