Creation of 3D Miniature Worlds with Procreate and Cinema 4D
Modeling 2, complex shapes
A course by Santiago Moriv , Visual Designer and Illustrator
About the video: Modeling 2, complex shapes
Overview
“Here we continue with our modeling, sometimes we will use Illustrator to create vectors that will be imported into Cinema 4D later, to build some more complex pieces in less time. ”
In this video lesson Santiago Moriv addresses the topic: Modeling 2, complex shapes, which is part of the Domestika online course: Creation of 3D Miniature Worlds with Procreate and Cinema 4D. Learn to design, model, and texturize a miniature 3D set beyond your wildest imagination.
Partial transcription of the video
“Well, the structure is a little more advanced, but we need to create more complex forms. For that we will use Illustrator. Lets go see it. Let's do that part of the roof. For that we will go to Illustrator, we are going to make the shape of the vector and import it here to Cinema. I'm already here in Illustrator. In fact, the size of the canvas does not influence much. You can do it however you want, I did it 2048 by 2048 pixels. Well, I'm going to put the photo over here, and that's it. Let's make the roof. Simple, let's select the Pen without front color. And we give it a curvature, more ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of 3D Miniature Worlds with Procreate and Cinema 4D
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Category
3D & Animation -
Software
Cinema 4D, OctaneRender, Procreate -
Areas
3D, 3D Modeling

Santiago Moriv
A course by Santiago Moriv
Columbian-born Santiago Morales studied visual design at the Fundación Universitaria Bellas Artes. Better known on social media as Santiago Moriv, his curiosity for the visual world, along with his talent, has led him to work as a designer, illustrator, concept artist, and even as a tattoo artist.
He is most passionate about video games because of the stories, settings, and characters that unfold within them, and he uses these worlds to create ideas, concepts, and color palettes for his personal and professional work. He is currently an art director at Makata Studio, specialized in motion graphics, 3D, and AR.
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