Creation of 3D Miniature Worlds with Procreate and Cinema 4D
From UVS to Photoshop
A course by Santiago Moriv , Visual Designer and Illustrator
About the video: From UVS to Photoshop
Overview
“In this lesson I will explain how to export the UVS to Photoshop, we will create the texture (illustrating or through photos) and then import them back into Cinema 4D. ”
In this video lesson Santiago Moriv addresses the topic: From UVS to Photoshop, which is part of the Domestika online course: Creation of 3D Miniature Worlds with Procreate and Cinema 4D. Learn to design, model, and texturize a miniature 3D set beyond your wildest imagination.
Partial transcription of the video
“In this lesson I will explain how to export UV textures to Photoshop. What is a UV? A UV is a 2D projection of a 3D object. It is as if we took a sphere and projected it on a flat surface. Come with me. I've decided to texturize this part of the roof, the roof tiles, the island, here I have also removed the UV. And the tops of the trees. I'm here, let's go to Photoshop. I have already opened the different textures that we save, here they are all. We are going to do the following: they all have like this gray cape, we don't need it. Neither of these two we need, only the lines, which serve a...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of 3D Miniature Worlds with Procreate and Cinema 4D
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Category
3D & Animation -
Software
Cinema 4D, OctaneRender, Procreate -
Areas
3D, 3D Modeling

Santiago Moriv
A course by Santiago Moriv
Columbian-born Santiago Morales studied visual design at the Fundación Universitaria Bellas Artes. Better known on social media as Santiago Moriv, his curiosity for the visual world, along with his talent, has led him to work as a designer, illustrator, concept artist, and even as a tattoo artist.
He is most passionate about video games because of the stories, settings, and characters that unfold within them, and he uses these worlds to create ideas, concepts, and color palettes for his personal and professional work. He is currently an art director at Makata Studio, specialized in motion graphics, 3D, and AR.
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