Low Poly Set Modeling for Video Games
Course final project
A course by Daniel Gutiérrez , Art Director and 3D Modeler
About the final project for: Low Poly Set Modeling for Video Games
Create your low poly scenario for a video game
“We have reached the end of the course! For the final project I invite you to develop your own scenario low poly with the objects you choose and do not forget to share the progress of your scenario in the different forums, in order to give and receive feedback among all community. When designing, remember that you can use simple or complex forms, do not forget that it is important to look for references and create based on them, the creation is not spontaneous. Also remember that the process of creating a scenario will be made easier if you order your assets and stay that way throughout the procedure. I invite you to dare to do something different from what I did in the course, maybe a road, a desert or a space station. The sky is the limit! I will be helping you in the forum and answering the questions you have to get your projects finished. See you soon!”
Partial transcription of the video
“Next. we will see a summary of what we covered in the course. To start. we looked at some of my influences and some artists who inspire me to create. Then. we explored what Low Poly is. its main characteristics. also what Blender and Unity together are. We navigated a bit through their interface. we gained insight into their tools. Subsequently. we drafted a simple scene sketch. arranged elements within our drawing. and used it as a foundation for modeling. This process allowed us to integrate our understanding With all elements prepared. we transitioned to Blender. where we crafted intrica...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Low Poly Set Modeling for Video Games
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Category
3D & Animation -
Software
Blender, Unity 3D -
Areas
3D, 3D Modeling

Daniel Gutiérrez
A course by Daniel Gutiérrez
Daniel Gutiérrez is an art director and 3D modeler from Mexico. After finishing his degree in graphic design, he began searching for a new adventure and helped create a small indie game studio called Lienzo. This led him down a completely different career path than he initially planned. He currently works as an art director making games for different platforms and major gaming consoles.
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