Low Poly Set Modeling for Video Games
Course final project
A course by Daniel Gutiérrez , Art Director and 3D Modeler
About the final project for: Low Poly Set Modeling for Video Games
Create your low poly scenario for a video game
“We have reached the end of the course! For the final project I invite you to develop your own scenario low poly with the objects you choose and do not forget to share the progress of your scenario in the different forums, in order to give and receive feedback among all community. When designing, remember that you can use simple or complex forms, do not forget that it is important to look for references and create based on them, the creation is not spontaneous. Also remember that the process of creating a scenario will be made easier if you order your assets and stay that way throughout the procedure. I invite you to dare to do something different from what I did in the course, maybe a road, a desert or a space station. The sky is the limit! I will be helping you in the forum and answering the questions you have to get your projects finished. See you soon!”
Partial transcription of the video
“Final project Next, we will see a summary of what was seen in the course. To begin we saw influences and artists that inspire me to create. Then, we saw what is low poly, its main characteristics and we saw what Blender and Unity are together. We navigate a little through its interface and understand its tools. Later we did a very basic sketch of a stage. We managed to compose some elements within the drawing and rely on it to be able to model. Then, with the elements ready, we go to Blender where we model trees, rocks, clouds and the mill. I taught you to create a UV map, which helped us t...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Low Poly Set Modeling for Video Games
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Category
3D & Animation -
Software
Blender, Unity 3D -
Areas
3D, 3D Modeling

Daniel Gutiérrez
A course by Daniel Gutiérrez
Daniel Gutiérrez is an art director and 3D modeler from Mexico. After finishing his degree in graphic design, he began searching for a new adventure and helped create a small indie game studio called Lienzo. This led him down a completely different career path than he initially planned. He currently works as an art director making games for different platforms and major gaming consoles.
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