3D Character Modeling
Medium Character I
A course by Luis Gomez-Guzman , 3D Modeler and Sculptor
Joined December 2013
About the video: Medium Character I
Overview
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In this video lesson Luis Gomez-Guzman addresses the topic: Medium Character I, which is part of the Domestika online course: 3D Character Modeling. Design and model the bust of a digital sculpture with ZBrush.
Partial transcription of the video
“Alright. so now we're going to tackle this second bust. It's a bit more complex. mainly because we'll be using tools you've already seen but applying them in ways you haven't quite tried yet. Plus. we’ll add some color and other elements too. okay? So let’s dive right into it. I hope you recognize it too. Let's start again. Uh... Loading... Our model OK and like we did before. we will start with the General volumes. For our next character. i'll attempt to take it a bit further. as it includes more elements. just a bit further. It's simply because it contains a few additional pieces. but als...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Character Modeling
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Category
3D & Animation -
Software
ZBrush -
Areas
3D, 3D Character Design, 3D Design, 3D Modeling, Character Design

Luis Gomez-Guzman
A course by Luis Gomez-Guzman
Luis Gómez Guzmán is a veteran 3D artist specializing in modeling, sculpting, and texturing.
He began his career as a modeler and animator in Madrid before moving to England to work in 3D animation for video games. When he was starting out, much of what he knew he had taught himself, although he quickly honed his skills in professional settings.
He loves animation and has collaborated on advertising, video game, and audiovisual production projects with studios such as Fathom Interactive and Enne Entertainment Studios. In 2004, he produced his first animated short film titled Garto, which he directed and scripted himself.
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