3D Character Modeling
How to use ZBrush II
A course by Luis Gomez-Guzman , 3D Modeler and Sculptor
Joined December 2013
About the video: How to use ZBrush II
Overview
“We finish seeing all the available options of the program. Although it may seem complex, with practice you will start to get comfortable with each tool and it will be more and more intuitive. In addition, we will continue to see examples of the effects that each option has on the model so that you do not have any doubts.”
In this video lesson Luis Gomez-Guzman addresses the topic: How to use ZBrush II, which is part of the Domestika online course: 3D Character Modeling. Design and model the bust of a digital sculpture with ZBrush.
Partial transcription of the video
“Okay. let's also take a closer look at these useful items you have here. We've highlighted the head entry our current list. It's specifically designed to close gaps and fix issues. For instance. this can be used to Here? Have you seen? Consider using a mirror. for instance. It can be applied along any axis. typically the X-axis. to switch sides. This is useful if an error occurs or if you inadvertently altered something without using the It also helps when a modification is made on one side but not mirrored on the other. you’ve done another. You say. this one seems more engaging here. Well....”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Character Modeling
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Category
3D & Animation -
Software
ZBrush -
Areas
3D, 3D Character Design, 3D Design, 3D Modeling, Character Design

Luis Gomez-Guzman
A course by Luis Gomez-Guzman
Luis Gómez Guzmán is a veteran 3D artist specializing in modeling, sculpting, and texturing.
He began his career as a modeler and animator in Madrid before moving to England to work in 3D animation for video games. When he was starting out, much of what he knew he had taught himself, although he quickly honed his skills in professional settings.
He loves animation and has collaborated on advertising, video game, and audiovisual production projects with studios such as Fathom Interactive and Enne Entertainment Studios. In 2004, he produced his first animated short film titled Garto, which he directed and scripted himself.
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- 15 lessons (3h 54m)
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- Level: Beginner
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