3D Character Modeling
Basic Character II
A course by Luis Gomez-Guzman , 3D Modeler and Sculptor
Joined December 2013
About the video: Basic Character II
Overview
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In this video lesson Luis Gomez-Guzman addresses the topic: Basic Character II, which is part of the Domestika online course: 3D Character Modeling. Design and model the bust of a digital sculpture with ZBrush.
Partial transcription of the video
“adding a bit of color. here goes. I try not to oversaturate. Reds. especially. come out very strong. I can't see it clearly. so I'll revert to this color. this one. for better visibility. Okay. here I'll... Break the symmetry. because I want to enlarge this subtly. just a bit more. keeping it understated and low-key and this goes here. but really It's lost. Okay. a little... Pinch. with the Alt. inward. with the Alt How general and beautiful it truly is. Before I could have worked with symmetry. i might have embraced its beauty and balance. Huh? I'm focusing on the head's subdivision. I'm t...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Character Modeling
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Category
3D & Animation -
Software
ZBrush -
Areas
3D, 3D Character Design, 3D Design, 3D Modeling, Character Design

Luis Gomez-Guzman
A course by Luis Gomez-Guzman
Luis Gómez Guzmán is a veteran 3D artist specializing in modeling, sculpting, and texturing.
He began his career as a modeler and animator in Madrid before moving to England to work in 3D animation for video games. When he was starting out, much of what he knew he had taught himself, although he quickly honed his skills in professional settings.
He loves animation and has collaborated on advertising, video game, and audiovisual production projects with studios such as Fathom Interactive and Enne Entertainment Studios. In 2004, he produced his first animated short film titled Garto, which he directed and scripted himself.
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