3D Character Modeling
Course final project
A course by Luis Gomez-Guzman , 3D Modeler and Sculptor
Joined December 2013
About the final project for: 3D Character Modeling
Modeling 3D characters
“Thank you for having reached the end of this course, I hope you liked it and, before saying goodbye, we will see a summary of what we have learned: - The first thing was to review my career and my influences. - Later we have known the ZBrush tool inside and learned to use it thoroughly. - We have done three exercises with different level of difficulty on character creation. - After we have looked for references for the idea, we have started to model, we have given color to our sculpture and we have finished making a turnaround in video to see our work in 360º and be able to admire it better. I encourage you to share all the practices of the course in the forum because, if you have questions, do not hesitate to ask me. I am looking forward to seeing the final projects and being able to discuss them with the rest of the students as well. A greeting!”
Partial transcription of the video
“We've reached the end of the course. Thank you for participating. I hope you found it enjoyable and Now. i'll summarize the units we've covered in this course. highlighting key points. we've been observing. We began with influences. exploring where my ideas originate or why I ended up Then. we transitioned to understanding ZBrush. Inside. i shared some shortcuts with you. I've given you a file where the screen has been slightly configured. We've used a piece that I prepared you. Then we practiced those tools and that configuration a bit. After that. what was agreed is you a bit of how I go ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Character Modeling
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Category
3D & Animation -
Software
ZBrush -
Areas
3D, 3D Character Design, 3D Design, 3D Modeling, Character Design

Luis Gomez-Guzman
A course by Luis Gomez-Guzman
Luis Gómez Guzmán is a veteran 3D artist specializing in modeling, sculpting, and texturing.
He began his career as a modeler and animator in Madrid before moving to England to work in 3D animation for video games. When he was starting out, much of what he knew he had taught himself, although he quickly honed his skills in professional settings.
He loves animation and has collaborated on advertising, video game, and audiovisual production projects with studios such as Fathom Interactive and Enne Entertainment Studios. In 2004, he produced his first animated short film titled Garto, which he directed and scripted himself.
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