Design the bust of a digital sculpture with Zbrush
Luis Gómez Guzmán, CGI artist and animator, will teach you how to create the bust of a character in 3 dimensions from a sketch using Pixologic ZBrush as a main tool, a 3D design program that simulates the process of modeled by a sculptor and turns the designer into a real artist who digitally carves and chisels it as if it were clay.
With this course you will learn the basic concepts, ideas and tricks to be able to take your first steps in a solid way in the 3D world.
About this course
You will begin to know a little more about the work and the creators and works that have most influenced Luis Gómez Guzmán -animador 3D, a specialist in modeling, sculpting and texturing characters and author of the short animation Garto-.
Later, Luis will teach you the basic concepts of Zbrush and how to use it . In this review of the interface and its surroundings, you will know how to navigate the viewport, the controls to move, scale and rotate your sculpture, how to order and place the different parts of a model, work with masks, basic brushes, tools for deform and the materials and colors.
Once you have become familiar with the tool, search for references to the bust of the character of your final project collecting illustrations, photographs, colors, poses, etc. that will help you to compose the idea.
At this point, it will be time to get down to work! With basic shapes, you will start to give volume with symmetry to your character. Later you will add details and give the first brush strokes of color.
To gain the impact of the final pose of your bust, Luis will teach you how to break the symmetry, review the general forms, finalize the details, textures and give the final touches of color and lighting.
What is this course's project?
Sculpting and modeling the bust of a 3D character to which you will give texture, luminosity and color. At the end of the course you will have a digital sculpture ready that you can print in 3D .
For the final presentation of the project you must make a montage of the different views of your model and a video "turntable" showing the bust of your sculpture turning on itself.
It would also be useful to create a video that shows a brief review of the steps you have taken to complete your final project. Surely your experience helps many other students!
Who is it for?
To illustrators, graphic artists, designers or anyone else who wants to enter the world of 3D and learn to work with Zbrush.
What you need
You must have a computer, no matter if it is PC or Mac, of medium / high power that has installed a digital sculpting program, preferably Zbrush. In addition Luis will advise you on other free modeling programs.
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Luis Gómez Guzmán is a CGI artist specialized in 3D modeling, sculpting and texturing with extensive experience.
He began his career as a modeler and animator in Madrid and then specialized in the industry of 3D animation for video games in England. As he himself recognizes, a large part of his learning was self-taught and he quickly developed his skills by working professionally.
He loves animation and has worked for advertising, videogames and audiovisual production projects in studios such as Fathom Interactive or Enne Entertainment Studios . In 2004 he made his first animated short film called Garto, directed and scripted by himself.