3D Character Modeling
Basic Character I
A course by Luis Gomez-Guzman , 3D Modeler and Sculptor
Joined December 2013
About the video: Basic Character I
Overview
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In this video lesson Luis Gomez-Guzman addresses the topic: Basic Character I, which is part of the Domestika online course: 3D Character Modeling. Design and model the bust of a digital sculpture with ZBrush.
Partial transcription of the video
“We have found our inspiration; we are clear about our objectives. and we have selected our ideal character. For the project. we will focus on a bust sculpture as the face. To begin. i've chosen an initial video that introduces this character. whom viewers will likely recognize. and I'll do several difficulty levels I'll start with a straightforward example to demonstrate how. with a few adjustments and a hint of can create your very first sculpture. Let's embark on our first bust. which is relatively simple. It could extend further. but we'll adhere to a straightforward path for now. Alrigh...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Character Modeling
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Category
3D & Animation -
Software
ZBrush -
Areas
3D, 3D Character Design, 3D Design, 3D Modeling, Character Design

Luis Gomez-Guzman
A course by Luis Gomez-Guzman
Luis Gómez Guzmán is a veteran 3D artist specializing in modeling, sculpting, and texturing.
He began his career as a modeler and animator in Madrid before moving to England to work in 3D animation for video games. When he was starting out, much of what he knew he had taught himself, although he quickly honed his skills in professional settings.
He loves animation and has collaborated on advertising, video game, and audiovisual production projects with studios such as Fathom Interactive and Enne Entertainment Studios. In 2004, he produced his first animated short film titled Garto, which he directed and scripted himself.
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- 15 lessons (3h 54m)
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- Level: Beginner
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