Realistic Rendering of Spaces with 3ds Max
Importing Shaders From Quixel
A course by Milan Stevanović , Architect and 3D Artist
Joined July 2020
About the video: Importing Shaders From Quixel
Overview
“In this lesson, I will build on what we've covered so far. I will show you how to add more details to your shaders, such as dirt and leaks, touching on UVW Unwrapping.”
In this video lesson Milan Stevanović addresses the topic: Importing Shaders From Quixel, which is part of the Domestika online course: Realistic Rendering of Spaces with 3ds Max. Create an architectural model of a building filled with detail from the initial brief to the final touches in Photoshop.
Partial transcription of the video
“Importing Shaders from Quixel Now, I'm going to show you how to import materials from Quixel Bridge into 3ds Max and how to use them. Let's do it. Before we start adding materials from Quixel, I'll quickly model a lower part of the basement wall. When this is finished, let's go to Quixel and choose this concrete material that I've prepared for this wall. Let's select 2K texture resolution, which is great for what we need. Let's look at this material in the Material Editor. We have our Diffuse Map, Specular, Normal and Gloss Map. For this concrete material, I would like it to be rougher, wit...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Realistic Rendering of Spaces with 3ds Max
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Category
3D & Animation, Architecture & Spaces -
Software
3ds Max, Adobe Photoshop -
Areas
3D, 3D Design, Architecture, ArchVIZ, Digital Architecture, Interior Architecture, Landscape Architecture

Milan Stevanović
A course by Milan Stevanović
Milan Stevanović is an architect and 3D artist based in Niš, Serbia. He is the founder of A+ Studio, where their main focus is architecture and architectural visualization, but are also established in the field of graphic design. Their main goal is providing their clients with a unique design and the feeling that comes with it.
Their clients range from local projects like creating a visualization for the revitalization of Cara Dušana street in the center of Belgrade, to international projects like visualizations for the rehabilitation of the old corrida arena name Plaza de Toros in Tangier, Morocco. A+ Studio’s work has been featured in Belgrade Design Week, Arhitekton magazine, and Dezeen online magazine.
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