Digital Sculpture of Fantastic Creatures with ZBrush
General Modeling Detail
A course by Luis Alberto Gayoso Berrospi
About the video: General Modeling Detail
Overview
“In this lesson, we will seek to integrate each part of the model, adding general details and looking for an aesthetic harmony of the character. For example, define the feeling of soft and hard surfaces of the creature, refine the extremities, the torso and seek asymmetry to achieve a more organic finish. ”
In this video lesson Luis Alberto Gayoso Berrospi addresses the topic: General Modeling Detail, which is part of the Domestika online course: Digital Sculpture of Fantastic Creatures with ZBrush. Learn alternative 3D modeling techniques and methods to create a kraken.
Partial transcription of the video
“Hello again. Since we have the sculpture of the kraken, in general mode, finished, already with the main blocks, the extremities, the head and the torso, in this lesson we will go to work the details that will allow me to unify each of these elements. Let's see, then. For this it is important to remember that it is necessary to have the character in a single element, at least the body and the lower part of the extremities. How did I do it? In this way. This would be the copy of the original model where I have already joined it. As you can see, is a low resolution object where, from now on, ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Digital Sculpture of Fantastic Creatures with ZBrush
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Category
3D & Animation -
Software
ZBrush -
Areas
3D, 3D Character Design, 3D Modeling

Luis Alberto Gayoso Berrospi
A course by Luis Alberto Gayoso Berrospi
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- 18 lessons (3h 17m)
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- Audio: Spanish
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