Digital Sculpture of Fantastic Creatures with ZBrush
Torso modeling (part 1)
A course by Luis Alberto Gayoso Berrospi
About the video: Torso modeling (part 1)
Overview
“In this lesson, we will work the sculpture of the character's torso, always being careful with the silhouette and the proportion. It is like that, that we will look for the form and the most suitable proportion to maintain the style of the creature but with a customized version.”
In this video lesson Luis Alberto Gayoso Berrospi addresses the topic: Torso modeling (part 1), which is part of the Domestika online course: Digital Sculpture of Fantastic Creatures with ZBrush. Learn alternative 3D modeling techniques and methods to create a kraken.
Partial transcription of the video
“Hi. Continuing with the sculpture in high definition of the kraken, in this lesson we will pass to work with the torso. The torso is going to be composed of different elements, using the references that we have available that we already chose. Let's see then. In this case, as we know, the kraken has been updated by elements. We have worked it by modules. Therefore, we know that, just as we did the head separately, we know that we have the other parts of the body also separately. In this case, it would be the torso. For example, I'm going to activate this, and I would be staying alone with t...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Digital Sculpture of Fantastic Creatures with ZBrush
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Category
3D & Animation -
Software
ZBrush -
Areas
3D, 3D Character Design, 3D Modeling

Luis Alberto Gayoso Berrospi
A course by Luis Alberto Gayoso Berrospi
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- 18 lessons (3h 17m)
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- Audio: Spanish
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