Digital Sculpture of Fantastic Creatures with ZBrush
Introduction to the ZBrush platform (part 2)
A course by Luis Alberto Gayoso Berrospi
About the video: Introduction to the ZBrush platform (part 2)
Overview
“We continue reviewing more tools of the ZBrush program.”
In this video lesson Luis Alberto Gayoso Berrospi addresses the topic: Introduction to the ZBrush platform (part 2), which is part of the Domestika online course: Digital Sculpture of Fantastic Creatures with ZBrush. Learn alternative 3D modeling techniques and methods to create a kraken.
Partial transcription of the video
“And now I want ..., we close the blind, Explain this tool called ZRemesher. The ZRemesher if they realize, If I give Shift + F to my model we notice that it has polygons in the form of quadrilaterals, some triangles around here, that when I soften and want to work it now to polish the final details It will not work properly. The ideal will always be to use the ZRemesher. The ZRemesher is a function that allows you to clean the entire mesh and leave it only with quadrilaterals. If I click here, what will happen is that he will put everything as quadrilaterals. We wait a moment. And there it ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Digital Sculpture of Fantastic Creatures with ZBrush
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Category
3D & Animation -
Software
ZBrush -
Areas
3D, 3D Character Design, 3D Modeling

Luis Alberto Gayoso Berrospi
A course by Luis Alberto Gayoso Berrospi
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- 18 lessons (3h 17m)
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