Digital Sculpture of Fantastic Creatures with ZBrush
Modeling the head (part 1)
A course by Luis Alberto Gayoso Berrospi , 3D Artist
About the video: Modeling the head (part 1)
Overview
“In this lesson, we will start the sculpture in high definition of our character. It is very important that we isolate each part of our modeling in order to work it better. In this case, we will start with the head, we will look for certain characteristics and particular features that define it. Here I recommend you, use some references collected previously and that will be very helpful. ”
In this video lesson Luis Alberto Gayoso Berrospi addresses the topic: Modeling the head (part 1), which is part of the Domestika online course: Digital Sculpture of Fantastic Creatures with ZBrush. Learn alternative 3D modeling techniques and methods to create a kraken.
Partial transcription of the video
“In this lesson we will start the sculpture in high definition of our character, in this case the kraken, in which we have to isolate the most important parts, starting with the modeling of the head. Let's see then. After having achieved our final blocking, after many variations, modifications, change of proportion, we have been left with a final proposal of our project , of our model that will be our kraken. From now on, modeling and sculpture in isolation of our character, begins, for which we would begin, as we mentioned, with the head. To model the head, first what I should do is to have...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Digital Sculpture of Fantastic Creatures with ZBrush
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Category
3D & Animation -
Software
ZBrush -
Areas
3D, 3D Character Design, 3D Modeling
Luis Alberto Gayoso Berrospi
A course by Luis Alberto Gayoso Berrospi
Luis Gayoso has extensive experience producing digital, animated, design, and illustrated content, as well as a proven track record with composition and post-production for diverse digital media, including graphic advertising, digital production for TV, animated short films, and feature films.
He has worked with different agencies, production houses, brands, and companies in the field and has served as instructor of 3D animation and visual effects at different design and digital production training institutions.
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