Digital Sculpture of Fantastic Creatures with ZBrush
Torso modeling (part 2)
A course by Luis Alberto Gayoso Berrospi
About the video: Torso modeling (part 2)
Overview
“In this part, we will see how to fuse the torso with the head so that they have a proportion between both.”
In this video lesson Luis Alberto Gayoso Berrospi addresses the topic: Torso modeling (part 2), which is part of the Domestika online course: Digital Sculpture of Fantastic Creatures with ZBrush. Learn alternative 3D modeling techniques and methods to create a kraken.
Partial transcription of the video
“Next, we will visualize what they would be the elements of the head to see how it is and the tentacles of the beard, What would these be? We would be seeing it this way. Here I am seeing that there are some adjustments to make, first what would come to be The tentacles of the face. We will have to move a little. We move a little forward to take it off the body. We are accommodating so that it adapts to the body shape that I have and also apart the body, maybe put a little what are the pecs. I move the chest part of the creature and we are making some adjustments there. So, out there, we put...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Digital Sculpture of Fantastic Creatures with ZBrush
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Category
3D & Animation -
Software
ZBrush -
Areas
3D, 3D Character Design, 3D Modeling

Luis Alberto Gayoso Berrospi
A course by Luis Alberto Gayoso Berrospi
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- 18 lessons (3h 17m)
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