Create a 3D cinematographic introduction with Cinema 4D
New softbody tag
A course by Guillaume Combeaud , 3D animation expert on cinema4D
Joined December 2021
About the video: New softbody tag
Overview
“In this lesson, you will explore the new, performance-enhancing softbody tag and learn how to optimize its control using vertex maps.”
In this video lesson Guillaume Combeaud addresses the topic: New softbody tag, which is part of the Domestika online course: Create a 3D cinematographic introduction with Cinema 4D. Create a captivating 3D introduction video with Cinema4D, using realistic simulations and octane rendering.
Partial transcription of the video
“So. similarly for the Soft Body. i am going to organize it right now. I have already positioned a sphere and a ground plane. which is essential for this setup. We are going to come here for the Plane. still in Simulation. make it collide. And for the sphere. well. we're going to look for not the rigid. but the soft body. If I press play. what happens next? So. I believe there's a minor issue—I forgot to reset the gravity. Please manage the scene simulation's gravity settings accordingly. Let's do it... Revert to default. And there you go. we have our sphere falling and thus in soft body. Si...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Create a 3D cinematographic introduction with Cinema 4D
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Category
3D & Animation -
Software
Adobe After Effects, Cinema 4D, OctaneRender -
Areas
3D, 3D Animation, 3D Modeling, Animation

Guillaume Combeaud
A course by Guillaume Combeaud
Guillaume Combeaud is a 3D and motion designer with a passion for animation and visual effects. With over 10 years of experience in the advertising post-production industry, he has developed a unique style that combines realism and abstraction. His expertise in motion design allows him to create captivating and colorful animations, often described as "eye candy" or "satisfying." Guillaume is recognized for his ability to use simple shapes and advanced simulation techniques, such as dynamics and fabric simulations, to create visually striking works.
His career has led him to work with renowned studios such as Psyop, where he honed his skills and refined his artistic approach. Influenced by artists and studios such as Greyscalegorilla, Man VS Machine, and Vincent Schwenk, Guillaume has drawn on the best of these references to enrich his creative universe. Always on the lookout for new techniques and trends, he enjoys sharing his knowledge with others, inspiring the next generation of 3D creators and motion designers.
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