Create a 3D cinematographic introduction with Cinema 4D
Preparing the scene and 3D models for C4D 2
A course by Guillaume Combeaud , 3D animation expert on cinema4D
Joined December 2021
About the video: Preparing the scene and 3D models for C4D 2
Overview
“We continue to explore interesting concepts in this part of the course - don't miss it!”
In this video lesson Guillaume Combeaud addresses the topic: Preparing the scene and 3D models for C4D 2, which is part of the Domestika online course: Create a 3D cinematographic introduction with Cinema 4D. Create a captivating 3D introduction video with Cinema4D, using realistic simulations and octane rendering.
Partial transcription of the video
“Preparation of the scene and 3D models from C4D. So before we start our scenes, I also wanted to show you a little bit of the hierarchy in Windows, how I organize my projects a little. So at the base of the project root, There are always three files. The project folder, the source folder and the render folder. It's pretty clear, so in the project there is the AE folder and the C4D folder. In C4D there is a folder called ABC. ABC is ABC points, This is what allows you to export cameras in After Effects. We'll come and do that later. This is for the text folder, so we put the textures inside....”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Create a 3D cinematographic introduction with Cinema 4D
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Category
3D & Animation -
Software
Adobe After Effects, Cinema 4D, OctaneRender -
Areas
3D, 3D Animation, 3D Modeling, Animation

Guillaume Combeaud
A course by Guillaume Combeaud
Guillaume Combeaud is a 3D and motion designer with a passion for animation and visual effects. With over 10 years of experience in the advertising post-production industry, he has developed a unique style that combines realism and abstraction. His expertise in motion design allows him to create captivating and colorful animations, often described as "eye candy" or "satisfying." Guillaume is recognized for his ability to use simple shapes and advanced simulation techniques, such as dynamics and fabric simulations, to create visually striking works.
His career has led him to work with renowned studios such as Psyop, where he honed his skills and refined his artistic approach. Influenced by artists and studios such as Greyscalegorilla, Man VS Machine, and Vincent Schwenk, Guillaume has drawn on the best of these references to enrich his creative universe. Always on the lookout for new techniques and trends, he enjoys sharing his knowledge with others, inspiring the next generation of 3D creators and motion designers.
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