Game Environment Design: Cyberpunk Scenes with Unreal Engine
Polishing the Lighting with Volumetric Lights
A course by Leartes Studios , Game Environments Design Studio
About the video: Polishing the Lighting with Volumetric Lights
Overview
“After having created the base lighting of our environment, we will now make final lighting adjustments. We will create volumetric lights and add some more details to the scene lighting.”
In this video lesson Leartes Studios addresses the topic: Polishing the Lighting with Volumetric Lights, which is part of the Domestika online course: Game Environment Design: Cyberpunk Scenes with Unreal Engine. Learn how to create a real-time cyberpunk environment for a video game by using digital tools to create mood, level art, lighting, and animation.
Partial transcription of the video
“Polishing the Lighting with Volumetric Lights After learning the basics of lighting, in this lesson, you will learn how to create volumetric lights and add some more details into the scene lighting. Let's do it. I have already added point lights, spot lights and rectangular lights around signs, and we will talk about some more light details. When you come to Point Light in the Details panel, you will see Attenuation Radius. This is the radius in which the light will affect the scene. When you make it bigger, it will affect a bigger radius, and when you make it less, it will affect a smaller...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Game Environment Design: Cyberpunk Scenes with Unreal Engine
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Category
3D & Animation -
Software
Unreal Engine -
Areas
3D, 3D Animation, Animation, Art Direction, Game Design, Game Development, Video Games

Leartes Studios
A course by Leartes Studios
Leartes Studios was founded in 2019 by Oğuzhan KAR and Serdar Ürkmez, who met while studying environment design in Yildiz Technical University in Istanbul, Turkey. After both having worked for clients such as CBILABVR Studios and other studios doing environment design and level art, the pair joined forces and started Leartes Studios.
Since their launch a few years ago, Leartes Studios has worked with major clients like Activision, Microsoft, Epic Games, Marvel Studios, Ubisoft, NetEase Games, Dekogon, and Platige Image. Some of their most notable work was working on Call of Duty: Warzone and Call of Duty: Black Ops, as well as collaborating with Microsoft on the Project Natick, which aims to build an underwater datacenter in the Atlantic Ocean, by creating virtual productions.
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