Game Environment Design: Cyberpunk Scenes with Unreal Engine
Influences
A course by Leartes Studios , Game Environments Design Studio
About the video: Influences
Overview
“In this lesson, we will show you the influences that inspire us to create our cyberpunk environments.”
In this video lesson Leartes Studios addresses the topic: Influences, which is part of the Domestika online course: Game Environment Design: Cyberpunk Scenes with Unreal Engine. Learn how to create a real-time cyberpunk environment for a video game by using digital tools to create mood, level art, lighting, and animation.
Partial transcription of the video
“In this lesson, we will explain you our influences that inspired us to create our cyberpunk environments. Let me show you. the Cyberpunk world. Firstly used by Bruce Petka in Cyberpunk novel And this is light futuristic dystopian world fiction Where is low life quality and high technology? You can easily recognize messy atmospheres from those concept arts and Cyborgs with body implants. and people living in low-life quality with the high technology. Those concepts are Most are from Cyberpunk 2077 game and Deus Ex game So let's start with my influences with the Blade Runner 2019 movie. Direc...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Game Environment Design: Cyberpunk Scenes with Unreal Engine
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Category
3D & Animation -
Software
Unreal Engine -
Areas
3D, 3D Animation, Animation, Art Direction, Game Design, Game Development, Video Games

Leartes Studios
A course by Leartes Studios
Leartes Studios was founded in 2019 by Oğuzhan KAR and Serdar Ürkmez, who met while studying environment design in Yildiz Technical University in Istanbul, Turkey. After both having worked for clients such as CBILABVR Studios and other studios doing environment design and level art, the pair joined forces and started Leartes Studios.
Since their launch a few years ago, Leartes Studios has worked with major clients like Activision, Microsoft, Epic Games, Marvel Studios, Ubisoft, NetEase Games, Dekogon, and Platige Image. Some of their most notable work was working on Call of Duty: Warzone and Call of Duty: Black Ops, as well as collaborating with Microsoft on the Project Natick, which aims to build an underwater datacenter in the Atlantic Ocean, by creating virtual productions.
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