Game Environment Design: Cyberpunk Scenes with Unreal Engine
Blocking Out the Environment 2
A course by Leartes Studios , Game Environments Design Studio
About the video: Blocking Out the Environment 2
Overview
“Let's continue with our blockout. We need to make a thorough composition for our environment to look nice later on.”
In this video lesson Leartes Studios addresses the topic: Blocking Out the Environment 2, which is part of the Domestika online course: Game Environment Design: Cyberpunk Scenes with Unreal Engine. Learn how to create a real-time cyberpunk environment for a video game by using digital tools to create mood, level art, lighting, and animation.
Partial transcription of the video
“Blocking Out the Environment You need to make a nice composition and perspective to be able to create a nice environment later. You can also decide something with your eye. I can remove one floor from here. It will have better perspective and some variations on heights of the buildings. It's better to work with groups. Now all has groups. I simply duplicate my buildings, and one here. I want lower buildings in the front side so it won't block all the sky and the other buildings so we can have a nice view here. Maybe longer buildings on the horizon and some variations. Actually, the size of ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Game Environment Design: Cyberpunk Scenes with Unreal Engine
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Category
3D & Animation -
Software
Unreal Engine -
Areas
3D, 3D Animation, Animation, Art Direction, Game Design, Game Development, Video Games

Leartes Studios
A course by Leartes Studios
Leartes Studios was founded in 2019 by Oğuzhan KAR and Serdar Ürkmez, who met while studying environment design in Yildiz Technical University in Istanbul, Turkey. After both having worked for clients such as CBILABVR Studios and other studios doing environment design and level art, the pair joined forces and started Leartes Studios.
Since their launch a few years ago, Leartes Studios has worked with major clients like Activision, Microsoft, Epic Games, Marvel Studios, Ubisoft, NetEase Games, Dekogon, and Platige Image. Some of their most notable work was working on Call of Duty: Warzone and Call of Duty: Black Ops, as well as collaborating with Microsoft on the Project Natick, which aims to build an underwater datacenter in the Atlantic Ocean, by creating virtual productions.
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