Game Environment Design: Cyberpunk Scenes with Unreal Engine
Creating a Reference Board
A course by Leartes Studios , Game Environments Design Studio
About the video: Creating a Reference Board
Overview
“In this lesson, we will choose references from the web using PureRef. The references will be chosen separately for level art and lighting. We will also decide on the direction we would like to go in for our environment.”
In this video lesson Leartes Studios addresses the topic: Creating a Reference Board, which is part of the Domestika online course: Game Environment Design: Cyberpunk Scenes with Unreal Engine. Learn how to create a real-time cyberpunk environment for a video game by using digital tools to create mood, level art, lighting, and animation.
Partial transcription of the video
“In this lesson we will choose some references from the web. We will choose some references for the level art. and different references for the lighting. So with the references we decide on visual direction we would like to go for our environment. And finally, we put all references together in PureRef software. Let me show you how we do it. I have already find some artworks and some reference image for my environment and lighting Here is the folder structure I have created. by course references. And Two folders, Environment and Lighting. So here are the environment references I have found fr...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Game Environment Design: Cyberpunk Scenes with Unreal Engine
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Category
3D & Animation -
Software
Unreal Engine -
Areas
3D, 3D Animation, Animation, Art Direction, Game Design, Game Development, Video Games

Leartes Studios
A course by Leartes Studios
Leartes Studios was founded in 2019 by Oğuzhan KAR and Serdar Ürkmez, who met while studying environment design in Yildiz Technical University in Istanbul, Turkey. After both having worked for clients such as CBILABVR Studios and other studios doing environment design and level art, the pair joined forces and started Leartes Studios.
Since their launch a few years ago, Leartes Studios has worked with major clients like Activision, Microsoft, Epic Games, Marvel Studios, Ubisoft, NetEase Games, Dekogon, and Platige Image. Some of their most notable work was working on Call of Duty: Warzone and Call of Duty: Black Ops, as well as collaborating with Microsoft on the Project Natick, which aims to build an underwater datacenter in the Atlantic Ocean, by creating virtual productions.
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