Game Environment Design: Cyberpunk Scenes with Unreal Engine
Lighting
A course by Leartes Studios , Game Environments Design Studio
About the video: Lighting
Overview
“In this lesson, we will learn how to light the environment in Unreal Engine. We will check out our reference boards and light our environment accordingly. We will also talk about both the technical and the visual aspects of lighting in Unreal Engine.”
In this video lesson Leartes Studios addresses the topic: Lighting, which is part of the Domestika online course: Game Environment Design: Cyberpunk Scenes with Unreal Engine. Learn how to create a real-time cyberpunk environment for a video game by using digital tools to create mood, level art, lighting, and animation.
Partial transcription of the video
“In this lesson, we will learn how to light an environment in Unreal Engine. We will check out our reference board and light our environment according to them. We will learn both technical and visual aspects of the lighting in the software. Let's do it. We will go with more minimalistic lighting like in the Blade Runner with a lot of different signs and colors like in Cyberpunk 2077 so It will be like combination of both productions actually. So I will check out those lightings. We will go with some kind of a misty atmosphere and a little bit foggy night atmosphere like in here. But we will ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Game Environment Design: Cyberpunk Scenes with Unreal Engine
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Category
3D & Animation -
Software
Unreal Engine -
Areas
3D, 3D Animation, Animation, Art Direction, Game Design, Game Development, Video Games

Leartes Studios
A course by Leartes Studios
Leartes Studios was founded in 2019 by Oğuzhan KAR and Serdar Ürkmez, who met while studying environment design in Yildiz Technical University in Istanbul, Turkey. After both having worked for clients such as CBILABVR Studios and other studios doing environment design and level art, the pair joined forces and started Leartes Studios.
Since their launch a few years ago, Leartes Studios has worked with major clients like Activision, Microsoft, Epic Games, Marvel Studios, Ubisoft, NetEase Games, Dekogon, and Platige Image. Some of their most notable work was working on Call of Duty: Warzone and Call of Duty: Black Ops, as well as collaborating with Microsoft on the Project Natick, which aims to build an underwater datacenter in the Atlantic Ocean, by creating virtual productions.
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