3D Character Design and Illustration
The Face, the Soul of Our Character 1
A course by Enrique Escalona , Graphic Designer and 3D Illustrator
Joined November 2014
About the video: The Face, the Soul of Our Character 1
Overview
“I like to spend a lot of time in the modeling process playing with the different elements of my character's face. It is important to invest time in this lesson because, from my point of view, the face is what makes the character have that touch of charisma that empathizes with the viewer.”
In this video lesson Enrique Escalona addresses the topic: The Face, the Soul of Our Character 1, which is part of the Domestika online course: 3D Character Design and Illustration. Bring characters from your imagination to life from scratch with Cinema 4D, Redshift, and Illustrator.
Partial transcription of the video
“The face, the soul of our character It is time to start modeling our character. I will start with one of the most important parts for me, the head of our character. I'll show you how to do it. When starting a project, first I like to save the file and generate the document. To do this, I go to File, Save As. I have created a folder and I'll rename it "Character 1." I save it and we already have our file. I do this because I like to save it with Control + S to have a backup in case the program crashes for some reason. We will start modeling our character. To create a character I like to star...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Character Design and Illustration
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Category
3D & Animation -
Software
Adobe Illustrator, Cinema 4D, Redshift Render -
Areas
3D, 3D Character Design, 3D Modeling, Character Design

Enrique Escalona
A course by Enrique Escalona
Enrique Escalona studied audiovisual communication at the Complutense University of Madrid and graphic design and the Art School of Toledo. He currently devotes his time to creating original characters with loads of personality that are easily recognizable for their memorable features or unique ways of moving.
Enrique is the founder of collaborative projects like @congraphart and has worked with major brands like Xiaomi. He has also worked on sets for theatre productions like Young Frankenstein, The Addams Family, and Ghost thanks to his job as a production assistant for set construction.
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