3D Character Design and Illustration
Course final project
A course by Enrique Escalona , Graphic Designer and 3D Illustrator
Joined November 2014
About the final project for: 3D Character Design and Illustration
3D Character Design and Illustration
“We have reached the end of our journey. I don't want to say goodbye without thanking you again for the time you have invested in learning. For me, as always, it is a luxury. I hope that the hours that we have spent together have given you the tools to create what is going to be your own adventure and you manage to discover and create all those characters that haunt your head. The more you investigate what you like, the easier it will be for you to find your own and personal style. I have been very repetitive and you already know a little about my work methodology, but we are going to do a very last review of the phases of the final project! Influences and sketching Since you have already mastered the basic tools and actions of Cinema 4D, search, research and gather everything that will serve as inspiration. With this you can build a good file and mood board that will help you find the way to create your characters. Analyzing the elements that you are going to use in your characters and thinking about how you will do it in the program is a method that will save you time in the long run. Here you can see an example of my references, but I left you the complete presentation in PDF in Unit 2.





Partial transcription of the video
“Final project In this lesson we will do a brief summary of what we saw in the course. First, I showed you how to move around the Cinema 4D interface and the basic tools I use the most. Then, we looked at how I usually search for references online. We generated a file to later create our character and sketch. Having seen that, we got down to work. We started modeling our protagonist to then go on to model our pet. We finished our scene creating some details to improve our composition. The next thing was the render. We saw how to create cameras, illuminate and create materials with the Redshi...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Character Design and Illustration
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Category
3D & Animation -
Software
Adobe Illustrator, Cinema 4D, Redshift Render -
Areas
3D, 3D Character Design, 3D Modeling, Character Design

Enrique Escalona
A course by Enrique Escalona
Enrique Escalona studied audiovisual communication at the Complutense University of Madrid and graphic design and the Art School of Toledo. He currently devotes his time to creating original characters with loads of personality that are easily recognizable for their memorable features or unique ways of moving.
Enrique is the founder of collaborative projects like @congraphart and has worked with major brands like Xiaomi. He has also worked on sets for theatre productions like Young Frankenstein, The Addams Family, and Ghost thanks to his job as a production assistant for set construction.
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