Initiation to Concept Art: Designing the Future
Outlining the composition
A course by Guillem H. Pongiluppi , Digital Illustrator and Concept Artist
Joined May 2017
About the video: Outlining the composition
Overview
“In this lesson we will apply the knowledge learned in the previous lesson to develop several very sketchy skits that will help us define the final composition.”
In this video lesson Guillem H. Pongiluppi addresses the topic: Outlining the composition, which is part of the Domestika online course: Initiation to Concept Art: Designing the Future. Learn to create epic scenes thanks to illustration and digital art.
Partial transcription of the video
“Alright. today's lesson is straightforward. We'll focus on creating basic sketches and concepts which will serve as valuable preparatory tools for our upcoming compositions. So. let's get started. Alright. let's imagine we're concept artists who have just been hired for a film that's in its earliest stages. okay? In a pre-production phase where basically all that's available is the script. We receive a briefing from the production director or from the director himself that goes like this. In a future humanity lives under a dictatorial regime. under an extremist dictatorial regime. The massi...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Initiation to Concept Art: Designing the Future
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Concept Art, Digital Illustration, Photo Retouching, Traditional illustration, Video Games

Guillem H. Pongiluppi
A course by Guillem H. Pongiluppi
Guillem H. Pongiluppi's passion for historical research and virtual archeology has led him to build incredible fantasy worlds and civilizations inspired by dystopian futures and science fiction.
Basing his work on the real world, he uses concept art to imagine and shape all kinds of fictional scenes for the film and video game industry.
He’s worked for companies such as Glassworks, Sega, ILM, Creative Assembly, Bethesda, PlayStation, Mythic Games, Monolith, and publishers like National Geographic. He is also an official illustrator for the Star Wars franchise.
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