Visual Narrative for Captivating Illustrations
Clean the sketch and lock the scene
A course by Álvaro Cardozo W , Digital Illustrator
About the video: Clean the sketch and lock the scene
Overview
“In this lesson, I am going to teach you how to work on your clean sketch and how to set your scene for our entire production process. We work on elements that we have already defined in sketch but there are always things to improve. You are going to separate elements, lock the shapes and the composition so that it is useful in the next stages of the project.”
In this video lesson Álvaro Cardozo W addresses the topic: Clean the sketch and lock the scene, which is part of the Domestika online course: Visual Narrative for Captivating Illustrations. Learn how to create digital illustrations applying concepts and tools from the film industry.
Partial transcription of the video
“Clean the sketch and lock the scene In this lesson I will teach you how to work from your Thumbnail cleaning up the sketch and locking each element. Let's get started. What we will do now is open a new file and I'll duplicate my thumbnail here, then I don't need this anymore. Now I readjust the format to the final size of my image and that's it. We are going to remove all the lighting and shapes for now, we will leave only the sketch. We will collapse this one and leave it for reference only. Now we are going to accurately draw the character, and for that we look for references of the child...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Visual Narrative for Captivating Illustrations
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Digital Illustration, Digital Painting, Narrative, Traditional illustration

Álvaro Cardozo W
A course by Álvaro Cardozo W
Álvaro Cardozo is an illustrator from Bogotá, Colombia who invested his time and effort into becoming a digital illustrator, despite initially studying graphic design. After successfully carrying out his first illustration project at university, he was contracted by an animation studio to join their production team, designing scenes, characters, props, and storyboards, until he was eventually promoted to an Art Director position.
He began his freelance career in 2014. Since then, he has worked with advertising agencies, production studios, video game studios, and authors on a range of international projects. His client portfolio includes video game and animation studios like Skew Studio in the UK, Oruga Touching Dreams, and Autobotika, as well as editorial work for Penguin Random House and independent writers. All of his work can be found on his website.
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