Visual Narrative for Captivating Illustrations
Language of forms, composition and cameras
A course by Álvaro Cardozo W , Digital Illustrator
About the video: Language of forms, composition and cameras
Overview
“Visual narration requires a basic communication language that allows abstract concepts to be translated into formal elements that convey emotions or actions to the observer. In this lesson I am going to teach you the basics of this language and its infinite possibilities.”
In this video lesson Álvaro Cardozo W addresses the topic: Language of forms, composition and cameras, which is part of the Domestika online course: Visual Narrative for Captivating Illustrations. Learn how to create digital illustrations applying concepts and tools from the film industry.
Partial transcription of the video
“Language of forms, composition and cameras I'm going to teach you how to translate those abstract concepts and emotions to simple forms. We will implement basic cinematography concepts to increase the impact of the shapes. Let's see it. Instantly communicating is the success of good design. We have to record it in our head: communicate instantly. I will show you this image from a comic that I am working on. Let's see the shapes, the composition of the elements in the image. This image has no light at all, it has no color at all, it has no textures, only the compound shapes and only put to h...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Visual Narrative for Captivating Illustrations
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Digital Illustration, Digital Painting, Narrative, Traditional illustration

Álvaro Cardozo W
A course by Álvaro Cardozo W
Álvaro Cardozo is an illustrator from Bogotá, Colombia who invested his time and effort into becoming a digital illustrator, despite initially studying graphic design. After successfully carrying out his first illustration project at university, he was contracted by an animation studio to join their production team, designing scenes, characters, props, and storyboards, until he was eventually promoted to an Art Director position.
He began his freelance career in 2014. Since then, he has worked with advertising agencies, production studios, video game studios, and authors on a range of international projects. His client portfolio includes video game and animation studios like Skew Studio in the UK, Oruga Touching Dreams, and Autobotika, as well as editorial work for Penguin Random House and independent writers. All of his work can be found on his website.
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